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Degrees and Requirements

Game Studies Certificate

The Game Studies certificate gives students the background and understanding of games, gaming, gamification and the games industry from a variety of perspectives. it is applicable for students from any major who would like to add the capacity to understand and get involved with the creation and use of games and gamification in a wide range of organizations and industries.

REQUIREMENTS: To successfully complete the Game Studies Certificate the following coursework is required:

  • 9 credits as listed under "Certificate Component/Requirements"
  • 3 credits as listed under Elective Component

Summary of Requirements

Component/Requirements: 9 Credits

  • CMET3002
    NEW MEDIA AND DIGITAL

    CMET3002
    NEW MEDIA AND DIGITAL

    Credits (Min/Max): 3/3

    This course deals with the evolution of technology and the use of communications technology for business, entertainment and information. Through readings, discussion, group work and hands-on experience the class examines the social, cultural and economic aspects of communication technology.

    PREREQUISITES:

  • CMET4005
    GAMIFICATION

    CMET4005
    GAMIFICATION

    Credits (Min/Max): 3/3

    PREREQUISITE: INQU3007 This course will provide the student with a deep understanding of how a wide variety of games are produced by collaborative teams for purposes as varied as entertainment, training, marketing, sales, business and education. Students will be exposed to game logic, games for learning and training, and gamification concepts for a range of activities. Individual and group projects, research, surveys and simulations will all be major parts of the class learning activities. The social, cultural and economic implications and roles of games today and in the future will be examined.

    PREREQUISITES:

    CMET3007 or INQU3007

  • INQU3007
    GAME STUDIES

    INQU3007
    GAME STUDIES

    Credits (Min/Max): 3/3

    PREREQUISITE: ENGL1012 The course is an introduction to the significance of games through human history and their evolving role in the digital age. The course will include examining how games are made, logical progressions of play, how games can teach as well as create narrative structures similar to film, television and literature.

    PREREQUISITES:

Elective Component: 3 Credits

  • ENGL2021
    WORLD LITERATURE I (SLLT)

    ENGL2021
    WORLD LITERATURE I (SLLT)

    Credits (Min/Max): 3/3

    This course emphasizes the careful reading of works of world literature from the Ancient period to the Early Modern era (c. 1600). Issues to be covered include the oral-performative origins of ancient literature; the cultural values and social roles embodied in the literature; and the nature of literary language, genres, and traditions. The course serves as an introduction to the study of literature for all majors, as well as an opportunity for English majors to expand their knowledge of important works of world literature. (SLLT)

    PREREQUISITES:

  • ENGL2040
    CREATIVE WRITING

    ENGL2040
    CREATIVE WRITING

    Credits (Min/Max): 3/3

    A course designed to stimulate writing in prose and poetry, with emphasis on readings and exercises in craft.

    PREREQUISITES:

  • ENGL3014
    WORLD MYTHOLOGY

    ENGL3014
    WORLD MYTHOLOGY

    Credits (Min/Max): 3/3

    PREREQUISITE: ENGL1012 OR ENGL1012H A study of myths and mythic patterns in literature from a variety of cultures. Because of the vast quantity of literature involving mythology, the course emphasizes certain themes or patterns, for example, the journey of the hero or heroine, patterns of transformation and mythic motifs.

    PREREQUISITES:

    ENGL1012(H)

  • PSYC1021
    INTRO TO PSYCHOLOGY

    PSYC1021
    INTRO TO PSYCHOLOGY

    Credits (Min/Max): 3/3

    This survey course introduces students to several critical areas of psychology. Throughout the course, there is an emphasis on the scientific method, its application to psychology, and the insights gained from scientific research. The interactions among biological processes, cognitive and emotional responses, sociocultural forces, and behavior are examined. Included are such diverse topics as: health, stress, and coping; consciousness, sleep and dreams; effects of psychoactive drugs on behavior and health; psychological disorders; social psychology; types of learning and behavior management, information processing approaches including memory, encoding and retrieval; and the relationship of the nervous system to thought, feelings, and behaviors.

    PREREQUISITES:

  • SOCL1021
    RACE, CLASS AND GENDER: INTRO TO

    SOCL1021
    RACE, CLASS AND GENDER: INTRO TO

    Credits (Min/Max): 3/3

    This course is an introduction to the study of society through the critical analysis of social relations, behavior, and organization. It is designed to facilitate students to develop a broad knowledge of how social structures and human behavior influence each other, as well as to identify the issues that arise from such interactions. In order for students to critically analyze contemporary social issues and problems, such discussions will focus along the dimensions of race, class, and gender. No prior knowledge of sociology is expected.

    PREREQUISITES: